STRATEGIC DESIGN AND ROLE-PLAYING GAME IN TEACHEREDUCATION: ARTICULATING SUSTAINABLE INNOVATIONPRACTICES IN COMPLEX PUBLIC EDUCATION CONTEXTS
DESIGN ESTRATÉGICO E ROLE-PLAYING GAME NA FORMAÇÃO DE PROFESSORES: ARTICULANDO PRÁTICAS DE INOVAÇÃO SUSTENTÁVEL EM CONTEXTOS COMPLEXOS DE EDUCAÇÃO PÚBLICA
DOI:
https://doi.org/10.29183/2447-3073.MIX2026.v12.n2.%25pKeywords:
strategic design, innovation, education, role-playing game, teacher educationAbstract
This article examines the role of the Innovation Articulator Teacher
(Professor Articulador de Inovação– PAI, hereafter IAT) in the Municipal Education Network of Porto Alegre, addressing the mismatch between its institutionally defined strategic function and the predominantly technical orientation of existing teacher training models. Grounded in Strategic Design and in the understanding of educational innovation as a sociotechnical process oriented toward sustainability, the study analyzes how innovation is mediated in public education contexts marked by infrastructural fragility, inequality, and institutional instability. Methodologically, the research adopts a qualitative participa tory action research approach, structured through triangulation involving docu
ment analysis, reflexive field records, questionnaires, Futures Wheel activities, and Role-Playing Game (RPG)sessions as a sociotechnical prototyping device. Reflexive thematic analysis identifies four interconnected themes: ambiguous professional identity, strategic translation of technology, institutional political agency, and ontological security supported by peer networks. The study de velops a situated theoretical–practical framework of eleven Strategic Design attitudes. It contributes by framing educational innovation as sociotechnical
mediation and by offering an analytical and formative instrument to support the development of collaborative and context-sensitive educational ecosystems within broader transitions toward systemic sustainability.
References
Braun, V.; Clarke, V. Thematic Analysis: A Practical Guide. London: SAGE Publications, 2022.
Castells, M. A sociedade em rede. 10. ed. São Paulo: Paz e Terra, 2009.
Cima, G. Social innovation e moda: strategie d’intervento per la rivalorizzazione dei rifiuti tessili e l’empowerment di comunità vulnerabili come Porto Novo. 2024. Dissertação (Laurea Magistrale in De sign for the Fashion System) — Politecnico di Milano, Milano, 2024. Acesso em: 15 abr. 2026. Disponível
em: <https://www.politesi.polimi.it/handle/10589/234801>.
Crutzen, P. J.; Stoermer, E. F. The anthropocene. Global Change Newsletter, n. 41, p. 17–18, 2000.
Danowski, D.; Castro, E. V. D. Há mundos por vir? Florianópolis: Cultura e Barbárie, 2014.
Escobar, A. Autonomía y diseño. Popayán: Universidad del Cauca, 2016.
Faustino, D.; Lippold, W. Colonialismo digital. São Paulo: Boitempo, 2023.
Freire, P. Pedagogia da autonomia. 55. ed. São Paulo: Paz e Terra, 2018.
Gee, J. P. What video games have to teach us about learning and literacy. New York: Palgrave Macmillan, 2003.
Giddens, A. Modernity and Self-Identity: Self and Society in the Late Modern Age. Stanford: Stanford University Press, 1991.
Haraway, D. Situated knowledges: the science question in feminism and the privilege of partial perspective. Feminist Studies, v. 14, n. 3, p. 575–599, 1988.
Haraway, D. Staying with the trouble. Durham: Duke University Press, 2016.
Huizinga, J. Homo ludens. 8. ed. São Paulo: Perspectiva, 2020.
Kolb, D. A. Experiential learning. Englewood Cliffs: Prentice Hall, 1984.
Manzini, E. Design, when everybody designs. Cambridge, MA: MIT Press, 2015.
Michlewski, K. Design attitude. Farnham: Gower, 2015.
Morin, E. Os sete saberes necessários à educação do futuro. São Paulo: Cortez, 2015.
Paz, C.; Campelo, F.; Borba, G. Convergences between design attitude and strategic design. Strategic
Design Research Journal, v. 15, n. 2, p. 135–149, 2023.
PORTO ALEGRE. Plano de Inovação SMED 2021–2024. Porto Alegre: SMED, 2021–2024. Accessed: 2024-12-10. Disponível em: <https://sites.google.com/educar.poa.br/cgti-smed/inicial>.
Rittel, H. W. J.; Webber, M. M. Dilemmas in a general theory of planning. Policy Sciences, v. 4, n. 2, p. 155–169, 1973.
Saldaña, J. The coding manual for qualitative researchers. 3. ed. London: SAGE Publications, 2015.
Santos, B. d. S. A gramática do tempo: para uma nova cultura política. 3. ed. São Paulo: Cortez, 2010.
UNESCO. Reimagining our futures together. Paris: UNESCO, 2021
UNESCO. Technology in education. Paris: UNESCO, 2023.
Verganti, R. Design-driven innovation. Boston: Harvard Business Press, 2009.
Zurlo, F. Design strategico. In: XXI secolo. Roma: Istituto della Enciclopedia Italiana, 2010
Published
Issue
Section
License
Copyright (c) 2026 Tatiane Braga dos Reis, Debora Barauna

This work is licensed under a Creative Commons Attribution 4.0 International License.
Creative Commons Copyright Notice
Attribution 4.0 International